AI2FUTURE2019 –2 days, 4 keynotes, 20+ moving presentation
Place where AI expert and enthusiast meet and build the future
10th & 11th of October 2019, Kraš Auditorium, Zagreb
DAY 2, October 11th
09:00 – 09:30
Krešimir Kumerički, PMF
Revealing subatomic world with neural networks
Artificial intelligence and, in particular, machine learning (ML) algorithms shine when applied to “big data“.
And there are very few places today where interesting data is produced at such an enormous rate as in high energy physics experiments (like Large Hadron Collider in CERN).
We will discuss comparative advantages of ML algorithms in science, and show how we use neural networks to push boundaries of knowledge about the elusive world of subatomic particles.
09:30 – 10:00
Markus Schatten, FOI
PriAna – Automated detection of private data using artificial intelligence methods
PriAna is a privacy analysis tool based on various data science and artificial intelligence techniques that tries to identify privacy related data on your computer. It scans for various file types and supports various database systems including MS Access, MS SQL Server, MySQL, ODBC, Oracle, PostgreSQL and SQLite. It can be a valuable tool for GDPR assesment and audit.
10:00 – 10:30
Siništa Šegvić, FER
Lightweight convolutional models for real-time dense prediction and forecasting
Convolutional models have become an indispensable ingredient for automated visual recognition. Most of the existing work in the field is based on heavyweight models with hundreds of layers. Unfortunately, such designs are unable to offer real-time performance on embedded hardware, which precludes many important applications such as autonomous driving. However, recent work shows that…
Computer games are one of the most widespread application of modern information technologies. Due to their prevalent presence in the everyday life of an average person, computer games represent a rich source of a wide arrange of data, valuable scientific testbed, testing ground for various social experiments, etc.
The talk covers the introduction to the concept of computer games and some of the more interesting genres in the context of artificial intelligence, followed by …