Bogdan Okreša Đurić is a postdoctoral researcher and senior teaching assistant at the Faculty of Organization and Informatics, a member of the Artificial Intelligence Laboratory at the Faculty of Organization and Informatics, and was the assistant to the ECTS Coordinator, who participates in, or participated in, teaching a selection of courses in Croatian or English. His scientific interests can be found in multiagent systems, artificial intelligence, computer games, gamification, semantic and conceptual modelling (incl. knowledge graphs).
Since the beginning of his Master studies, he was active in international activities and promoting international relations, he: was an Erasmus student at Karl-Franzens University of Graz (AT), was an Erasmus intern at Jožef Stefan Institute in Ljubljana (SI), was an Erasmus+ intern at Elettra Sincrotrone in Trieste (IT), spent some time on research stay at Universitat Politècnica de València in Valencia (ES), participated in an ITEC course at Centre for Development of Advanced Computing in Noida (IN).
Scientific work in national and international context he considers important, interesting and beneficial, as well as social inclusion and responsibility, along with knowledge transfer and learning.
Dialogue by Design: The Art of Specifying Agent Communication at UniZg FOI’s AI Lab
Abstract: Have you ever wondered about the possible ways of specifying a flow of communication between agents in a distributed multiagent system? Members of the Artificial Intelligence Laboratory of University of Zagreb Faculty of Organization and Informatics (AI Lab) are here to present their take on this challenge using process calculus and the idea that artificial agents can be considered as abstraction of processes. A new programming language for specification of communication flows is being developed as one of the main goals of O_HAI④Games project led by the head of the AI Lab, Full Prof. Markus Schatten. But it’s not just about making them chat; it’s about orchestrating who they talk to, how they converse, and what they exchange. We’ll highlight our progress with two examples: a communication flow within a streamed holographic 3D game engine being developed as a part of the same project, and describing a part of a distributed agent-centred knowledge-graph-based randomised environment generator for creating interactive fiction using Inform 7 programming language.